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I have a problem with modeling :

enter image description here

This is my rough sketch of my character.

Now I applied the face png to the 3d model with "Shrinkwrap modifier". Result was devastating :

enter image description here from this..enter image description here to this.

The eyes are distorted and bent so much from the original intended image as you can see :(

I've been searching for an answer to this on youtube but found none so far.

What other ways can I apply the face just like the first image at the top?

++++++ Below is a reference I used : enter image description here seems like extrude function was used for this reference character's eyes but how can I select the sections that will look exactly like those eyes??

Thank you for reading this question! :)

CONQUERER HOON
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1 Answers1

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Use Shrinkwrap > method Project / Negative / Offset 0.01

enter image description here

Another try to flatten is to change camera Focal Length.
Example - from original 50 to 180 mm.

enter image description here

vklidu
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  • Just saw this, thank you! one question is that when I use the first method, there is a slight gap between the eyes and the sphere at the back im applying to and would just playing around with the offset value the only way to solve it – CONQUERER HOON Nov 09 '20 at 08:09
  • What is the question? Yes there is a gap, you can use lower value of course to minimase gap, without offset you will deal with z-fighting :) Another option is to add face expresion as texture with texture coordinates as object directly to head object. Like here for a logo https://blender.stackexchange.com/a/201198/2214 – vklidu Nov 09 '20 at 08:23