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Is there a some trick to combine two png images at shader editor with same behavior as Alpha Over Node in Compositor.

I am familiar with MixRGB node and the fact that factor can be used to mix colors with alpha mask.

The problem with MixRGB is that there is no a real way to add two images at the top of each other or atleast I haven´t discovered easy way of doing that.

If your suggested node tree would also have a feature to color black and white png images that would be neat.

Two png images. First I would like to color them, then add them together in side of shader editor. The background color should remain saparated enter image description here

I am using Blender to design car wraps and this feature could save a lot of time. enter image description here

DanielCookie
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    of course you can put an image in front of the other with the MixRGB node, you just need to have a transparent background for your font, and plug the alpha output socket of the Image Texture into the factor of the MixRGB – moonboots Nov 19 '20 at 15:57
  • Ouh, it was that easy... I feel stupid. I always tried to blend the two images with a background color rather than adding them together with alpha mask. – DanielCookie Nov 19 '20 at 17:57

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elaborating on @moonboots comment

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Alex bries
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