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I made an object with a thickness to be transparent but on the render it looks rather foggy and not completely transparent. Tried to make a glass casing with setting the material surface with Glass BDSF and having a roughness of 0 with screen face refraction yet i am unable to make the object completely transparent.

Any help is appreciated.

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AFter removing denoise and setting the sample to 1024, it still looks foggy.

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