I'm currently working on a spaceship render. The engines glow and emit light. I have cubes behind each thruster that contain volumetric properties, I want these to look like a subtle back burner or just some ambient light coming out from the thrusters.
As you can imagine, the engine thrusters are circular. I have my volumetric in a cube, and of course the gas is cubic. It is not the right shape I am trying to accomplish. I need the volume circular, or just soften edges.
I have attached an image of the render, with the problem of the square volumetric occurring, as well as a screenshot of the nodes I used for the volumetric shader.






