How can I divide my mesh circle like the picture? I can use inset to do it with lines going from boundary to the centre but how the add the circular divisions?
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atomicbezierslinger
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Muhammad Bin Aslam
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1maybe related? https://blender.stackexchange.com/questions/16043/triangles-to-quads-problem/16044#16044 – susu Dec 14 '20 at 00:32
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Ctrl + R = Loop Subdivide could be what you want? https://docs.blender.org/manual/en/2.81/modeling/meshes/editing/subdividing/loop.html – Emir Dec 14 '20 at 02:39
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You could just get a add uv sphere. Delete vertices to get one hemisphere. Then scale on a axis (Z) to zero. You can flatten half a sphere. – atomicbezierslinger Dec 14 '20 at 02:39
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select the edges in the midle, and subdivide. Also you should use poke faces instead of inset. – Alex bries Dec 14 '20 at 07:13
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2Please define "Perfect square" : by the nature of what you are asking, you can't have perfect squares because the side closest to the center of the disc will always be smaller than the other side. Also the "squares" will be more and more skewed when you get closer to the center – Gorgious Dec 14 '20 at 08:17
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Just to illustrate @Alex's comment. You can simply subdivide the inner edges.
- Select the inner edges
- Go Edge > Subdivide
- Adjust to your liking
jachym michal
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1Perhaps a "dartboard" describes the result desired, as opposed to "perfect squares". @MuhammadBinAslam if this has answered your question please consider accepting. – batFINGER Dec 14 '20 at 14:37
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