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My question is really simple, by default the button of blender dialog boxes is the "OK" string what if I want to display something else? like "Execute" or "Play"? Something a bit more explanatory than "OK"...

Related : How to call a confirmation dialog box?

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example of dialog box (nothing out of the usual)

import bpy

class SimplePropConfirmOperator(bpy.types.Operator): """Really?""" bl_idname = "my_category.custom_confirm_dialog" bl_label = "Do you really want to do that?" bl_options = {'REGISTER', 'INTERNAL'}

prop1: bpy.props.BoolProperty()
prop2: bpy.props.BoolProperty()

@classmethod
def poll(cls, context):
    return True

def execute(self, context):
    self.report({'INFO'}, "YES!")
    return {'FINISHED'}

def invoke(self, context, event):
    return context.window_manager.invoke_props_dialog(self)

def draw(self, context):
    row = self.layout
    row.prop(self, "prop1", text="Property A")
    row.prop(self, "prop2", text="Property B")


class OBJECT_PT_CustomPanel(bpy.types.Panel): bl_label = "My Panel" bl_idname = "OBJECT_PT_custom_panel" bl_space_type = "VIEW_3D"
bl_region_type = "UI" bl_category = "Tools" bl_context = "objectmode"

def draw(self, context):
    layout = self.layout
    layout.operator(SimplePropConfirmOperator.bl_idname)

def register(): bpy.utils.register_class(OBJECT_PT_CustomPanel) bpy.utils.register_class(SimplePropConfirmOperator)

def unregister(): bpy.utils.unregister_class(SimplePropConfirmOperator) bpy.utils.unregister_class(OBJECT_PT_CustomPanel)

if name == "main": register()

Fox
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1 Answers1

5

Unfortunately this isn't something you have any control over. The window_manager.invoke_props_dialog function is defined in C here, and ultimately uses the wm_block_dialog_create function, which contains this:

uiBut *but = uiDefBut(
        col_block, UI_BTYPE_BUT, 0, IFACE_("OK"), 0, -30, 0, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");

As you can see from IFACE_("OK"), the text "OK" for the confirm button is hard-coded in the C source, so there's no way to override it short of rebuilding Blender from source.

Chris Hayes
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