I've already read two threads on this but the instructions given are not clear enough for me.
i would like to attach the ends of the highlighted mesh, so that animating this part isnt so tedious.
I've already read two threads on this but the instructions given are not clear enough for me.
i would like to attach the ends of the highlighted mesh, so that animating this part isnt so tedious.
What you can do is create a long plane, subdivide it, create a group, give it a Physics > Cloth with the group as Pin Group:
Create your 2 objects, 2 cubes here (but it can be empties or bones), select a cube, shift select the plane, switch to Edit mode, select the same vertices as the pin group, press CtrlH > Hook to Selected Object. You can hook to a vertex group of the object if needed. Do the same for the other cube. Put the Cloth modifier under the Hook modifiers:
Create your pipe object, hook it as well, give it a Surface Deform with the plane as Target, click on Bind. The Surface Deform modifier must be under the Hook modifiers:
Make the plane invisible, move the cubes: