0

Just installed Blender 20 minutes ago (so please be nice!). After importing an STL, how can I apply a texture? I'm stuck even trying to select a face. The help file says which icon to click but not how to get to a screen with that icon on it!

Could it be I need to do something with the imported STL before I can add textures?

My STL is here: http://files.staging.x-rm.com/nick/House.stl

enter image description here

NickG
  • 205
  • 1
  • 7
  • Using the search tools here should yield some results..Mostly done in the shader editor in 2.8+ though. Please specify if you are wanting to use procedural or image textures.In your screenshot you are in vertex selection, in standard keymap 3 switches to face selection. – Timaroberts Dec 16 '20 at 19:15
  • It is hard to teach you from scratch in a single post how to use blender. watch a few videos to familiarize yourself with the interface and the main principles of the program: https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6 You need to create a material, select the faces you want, and assign the material to them. – susu Dec 16 '20 at 19:26
  • @Timaroberts Thanks. I'm not sure why each face is split into two triangles. Would that be a problem with the STL or simply how blender works? – NickG Dec 17 '20 at 09:39
  • STL files usually consist of triangles. You can select your model in edit-mode, select all faces and use alt-J (Tris to quads) to convert (most of) the tris to quads. In simple models this works great, in higher res models you might end up with a few tris still. – Jaco Dec 17 '20 at 12:49
  • 1
    @Jaco Thanks that worked! – NickG Dec 18 '20 at 13:47

0 Answers0