I'm very new to Blender and trying to use it to design cut patterns for a tent I plan to sew. In tent design, you need to add catenary curves to edges so they tension the panels nicely. For instance, you can see the curvature where the panels join in this image
In modeling terms, I need to create a 3-point arc edge. I'd like to specify the deflection at the midpoint to accomplish this
I have a feeling the solution is something related to beveling. However, the answer here does not work if I add a vertex to the middle of my edge - the bevel just adds additional vertices without introducing any curvature. Another answer shows beveling for faces, but I need to bevel the edge connecting two faces.








