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I want to insert a drive into the transform of the bone's head or object's vertex, but I can't insert it. Is it impossible to insert itself?

2020-12-20 updated I found a way to drive the object's vertex. No bones. This is the link. Is it possible to add a driver to a vertex position? text

2021-01-18 My update is too late. I thought I solved the problem, but it wasn't. I accessed the Outliner's Data API, but it was impossible to modify the value in Object Mode. text text

upyen
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  • Possibly can with vert coordinates https://blender.stackexchange.com/questions/36902/how-to-keyframe-mesh-vertices-in-python .. not sure it's doable (nor advisable) with edit bones. – batFINGER Dec 19 '20 at 12:32
  • Thanks for helping. I searched more, and when I accessed the Data API, it was possible to drive. Unfortunately, no bones. I'm looking for another way. This is a link to the article. https://blender.stackexchange.com/questions/23793/is-it-possible-to-add-a-driver-to-a-vertex-position – upyen Dec 19 '20 at 16:13
  • please add a answer to your question and mark it as solved so that this will help other people who search for a similar thing – J Block Dec 19 '20 at 20:56

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