I seem to have 2D tracking and camera tracking in After Effects licked. Blender tracking, however - is foxing me.
I prepared my shot - putting mini beanbag tracking points down. The shot involved my walking in a 'shallow semi-circle' - I will later add a parked spacecraft to the scene. Despite the excellent contrast my ground tracking points gave, the tracking markers just would not stick to them for the duration. Naturally, I made sure all the markers remained in the shot the whole time. I had wall tracking points too.
I feel Blender as a 3D prog would have coped better with the changing perspective. I tried Location, Perspective, Affine etc - but the only thing that seemed to help was increasing the tracking marker margin area - but still my track was lost. I'm using the correct sensor size and all that stuff.
I'll appreciate any suggestions. It's going to be really frustrating having to limit camera movement because I have trouble tracking anything too adventurous.
Many thanks.