Having issues with a texture graphic I use as the face of a label for product images. Currently, my strategy is to use an oversized image to be sure that it will output at a high resolution, but I realize this is shooting in the dark and I would love to know EXACTLY what size I should be making them. Regardless, the image file I'm using is around 16,000 px wide, a 10mb file and should be big enough to cover most anything, although I have no idea how to "see" exactly what size the cylinder I'm applying it to is (do I need to "unwrap" the cylinder?). Attaching both a sample of the "low-res" output and the packaged file for reference.
Note that I am using Cycles and trying to get a 1600px squared image at 300 dpi in the end. Any help is greatly appreciated, thanks!
