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These can be seperate or merged, whatever you think is best.

This is my goal! How shall I go about this?

I tried bridging, it kind of works but ruins the normals, I also tried extruding and the "to sphere" function. That was even worse.

Thanks.

cjsavage56
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    https://blender.stackexchange.com/questions/75213/i-need-to-turn-one-side-of-a-cylinder-into-a-square-a-leave-the-other-side-round https://blender.stackexchange.com/questions/103328/create-cylinder-with-different-bases – batFINGER Dec 24 '20 at 03:56

1 Answers1

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For something like this, I would recommend a progressive reduction in the number of faces by using extrude and merge operations (Provided your starting cylinder has an even number of faces).

Start by extruding a section of the cylinder. From here, select neighboring pairs of points around the perimeter, and merge them to their midpoint by pressing M and selecting "at center".

Merge1

Once all the pairs are merged, extrude the bottom face and do it again.

Merge2

Do this as many times as is necessary until the bottom face only has 4 points. Note - by this point the bottom face will have "shrunk" a bit relative to the rest due to the merge operations. You may take this opportunity to scale it back until it's closer to the size of the mesh above it.

Merge3

From here, you can extrude the bottom face again, and then scale it to fit the piece you are trying to connect it to.

Merge4

Christopher Bennett
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