I'm trying to create a similar effect to this. And I found a nice tutorial with something similar. However, I wasn't able to add a text there. So it looks like the material setup is not using any volumetrics at all? Can you help to decipher this shader?
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1hello could you please make a more explicite title and display at least one screenshot from the clip? – moonboots Dec 24 '20 at 13:14
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2Your question is very unclear and uses link only references. Please [edit] your question so that all information is contained here for readers to see, and please specify the render engine you intend to use. – Timaroberts Dec 24 '20 at 13:22
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2What is the problem with posting an image (or link) and asking “How do I do this?” – brockmann Dec 24 '20 at 13:49
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Sorry guys, I thought it was clear. Will it help if I edit the question? @moonbots gave the answer, just amazing, thanks!! – valk Dec 24 '20 at 18:14
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Yeah, editing the question would help. Just read the link I've posted and edit your question accordingly... – brockmann Dec 24 '20 at 18:53
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I get something pretty close:
I've created this mesh from the logo:
Then I've given it a pure white Emission shader for the bottom, and this node setup for the walls, which is basically a mix between an Emission of a multicolor ColorRamp and a Transparent, with a gradient along the Z axis, and before the Output, a Layer Weight to give it a pink emission on the edges:
If you want to animate, use an empty in the Texure Coordinate to mix the materials with a Transparent node:
moonboots
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This is awesome! And you have that minimal setup compared to the original. – valk Dec 24 '20 at 18:40
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Did the same setup as yours but it didn't look right. Then discovered that need to turn on Alpha Blend in the Material > Settings > Blend Mode, and check that everything basically as is here https://blender.stackexchange.com/questions/81851/does-transparency-work-in-eevee#answer-124453 – valk Dec 24 '20 at 21:07
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yes I didn't go into much detail, if you ever don't understand something please ask ;) – moonboots Dec 24 '20 at 22:23




