Does anyone know how to arrange objects along the mesh in blender and deform them along the mesh normals, like in this image?
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Please see ... https://blender.stackexchange.com/questions/44901/tapering-a-tentacle-mesh-with-uniformly-scaled-suction-discs/44928#44928. We hope to see your results when you are successful – atomicbezierslinger Dec 24 '20 at 17:19
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https://blender.stackexchange.com/questions/46040/how-to-fill-the-surface-of-a-mesh-with-cones-which-point-to-the-normal-do-not-o/46045#46045 – atomicbezierslinger Dec 24 '20 at 17:23
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Here is an example of an array following a curve, so you'd look to extract an (interior) edge (of the object to follow) into a curve to array and curve the objects along.


hmmm... how to attach the blend file....??
james_t
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To tilt a curve vertex (or several vertices), select the vertex and CtrlT, or set the value in the N panel. AltT to bring back the value to 0:
moonboots
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