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I followed this tutorial to make a 'cord' that joins two objects in my scene (basically a path with two empties and a soft body modifier). I'm mostly happy with the collision but it seems to extend forever if I stretch it. I'm new & learning about how to apply physics in Blender— is this behavior just how the soft body modifier works? What other options do I have for creating a cord/rope if I want to explore alternatives that could constrain the two objects within a certain distance?

Video: https://i.stack.imgur.com/JHg2w.jpg Gamecube, cord, and controller

Thanks for any help you can offer!

Lukasz-40sth
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Kate
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