I currently have an 8-bit .tif and .png that I am using both with a displacement modifier, and a displacement map (to recover detail without needing more subdivisions). However, I am getting a "stepped" effect seen here:
I cannot get hold of a 16-bit version of the texture, and I have tried converting it to 16-bit and then appyling blur in GIMP, but I don't know how to only smooth the harsh stepped effect.
I have also tried setting it to use smart interpolation in the shader editor, but this made no visible change (I am using non-colour data already).
Is there anything I can do in Blender, or another piece of software, to smooth these harsh transitions?
