The left picture is the Cycles render preview , and the right one is the material preview. I would rally prefer to get a render like the material preview but if i go in eevee which does get me some success but the reflective photorealism goes away which is also a primary requirement , how do i solve this , how can i make my render more like my lookdev and remain reflectively photorealistic at the same time
EDIT I added the exact same HDRI that i added in the lookdev and also increased the samples from 32 to 256(max my potato can handle) and had some success in illuminating the the camera mount and the internals of the camera but still trying to achieve some brightness in the lenses
