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I want to add a plane as shown in this video. In this video (please watch it at 0.25 speed), the author creates a plane. His plane appears upright, and it is shown in the Hierarchy.

I do the same, but my plane lays flat on the floor and doesn't appear in the Hierarchy.

What am I doing differently than he does?

Thank you!

enter image description here

tmighty
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    It looks like you're creating the plane in edit mode, and therefore it's just adding to your cube object (hence why it's not appearing in the heirarchy). Planes come "flat" (X/Y axis aligned) by default (in both object and edit mode) - just rotate it in edit mode by 90 degrees. – Christopher Bennett Jan 05 '21 at 23:03
  • @Carlo It doesn't answer my question. – tmighty Jan 05 '21 at 23:04
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    Don't know why that is. Maybe some preset they saved. Every time I add a plane, it is always "flat". ALSO - sorry about my first (misleading) comment - I meant to say you were adding in edit mode - adding it in object mode is the correct way. I corrected my first comment to reflect this. – Christopher Bennett Jan 05 '21 at 23:05
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    " , ". As @ChristopherBennett said, creating a plane in EDIT mode as you are doing add the mesh to the current object (cube.001). So as the linked answer explain, you are not creating a new object. You should create it in OBJECT mode, and though it's fast, it is being rotate 90 deg on x axis, you can see it written in the lower left in this frame: https://i.stack.imgur.com/Wry96.png – Carlo Jan 05 '21 at 23:09
  • @Carlo I find my question more distinct, so I would to keep my own question open if possible. – tmighty Jan 05 '21 at 23:20
  • No problem with that. I was only pointing toward an already well made answer that was adressing your problem so you didn't have to wait for one. – Carlo Jan 05 '21 at 23:24

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