I feel like I'm missing something simple (newbie here), but in Blender 2.90, when assigning multiple image textures with MixRGB nodes, the colors that are shown on the 3D Viewport don't match the colors from each source image.
I believe I need to be in Material Preview to show multiple textures.
https://pasteall.org/media/a/2/a2992ddf1e76e271d1fa8ffef3aa052c.blend
There're four .png images:
- Base color
- Highlights (white color on transparent background)
- Shadows (grey color on transparent background)
- Final image (combined in Krita as reference)
I hope I was clear and thank you for reading it.
