I'm clearly missing something basic, and no doubt terribly simple. I've seen videos and tutorials on constructing reflective objects, and kind of even understand them (and I'm at least sure I'm exactly duplicating their material settings).
So, I made a large plane mesh, and gave it reflective material settings. Then I built three objects that I placed just over it (red blue and green). The objects are visible, they cast shadows, etc. But the plane does not reflect the objects.
What am I doing wrong? (Also, apologies if there are random strange characters; they echo right but when I go to the next line sometimes a few characters in the previous line change to random things! Gotta reboot I guess, even on Linux.)
This screen capture shows the material the base plane is made of, and the three objects, and the lack of reflections. That orange line is the edge of the base plane, selected, so the material shown is really the material of the base plane.
I was hoping to upload the whole project (it being trivial and hence small), but that doesn't seem to be an option. Blender version is 2.82.7, running on Ubuntu 20.04.1 LTS.



Anybody taking a vote anywhere for changing that? I suspect it may be a performance issue -- but it's not too relevant for trivial beginner projects, whereas a hugely important aspect of realism being off by default IS. Wasted days on this. Advanced users with complicated projects can learn to ramp down realism for interactive performance when they need it (when they run out of money for hardware :-) ).
– dd-b Jan 09 '21 at 01:30