I'm doing volumetric lighting with eevee and outputting sequences in 16-bit RAW as opposed to png.
This reduced a lot of banding artifacts over pngs and looks okay other than flickering lights-- however upon outputting even with very low to almost no compression of these files, banding is heavily in the lights lighting up the area.
I know export settings- I work in film. I know it's probably due to how I'm rendering out in Blender, but I'm so confused why the lights that are inside or near an object's surface cause flickering, and I'm so confused why there's this crazy banding issue when rendering PNGS as opposed to RAW photo formats.
Here's an example of what I'm talking about from a render test-- again for some reason when outputting from the RAW in premiere and After effects, it increases the banding by soooo much- the artifacting on the building and the light flickering is there though in the playback of the RAW:
vimeo.com/504194617/f5518a783f
I should also clarify- I'm seeing people using volumetric lighting with eevee and getting cleaner results without banding. I'm trying to pinpoint what I'm doing wrong: density-- .01 anisotropy .5 lights I'm using are occasionally placed inside of objects to make them glow. In my case it's adding banding. as soon as i turn off the atmospheric lighting, the banding issues go away
density-- .01 anisotropy .5
lights I'm using are occasionally placed inside of objects to make them glow. In my case it's adding banding. as soon as i turn off the atmospheric lighting, the banding issues go away
– Jordan Tetewsky Jan 25 '21 at 03:19