Currently I'm rendering on cpu, because at the time of writing it's faster for me (tested it a few times).
I know this is kind of bad and I should get a better gpu, but well, currently it's not possible to buy the 3080 that I want.
So I'm stuck with rendering on my Ryzen 9 5900X instead on my GTX 1060 (I know that this card is a bottleneck for me).
Also to notice, I'm pretty new to blender. But what I noticed while rendering on CPU is, that the Intel Denoiser is applied after a tile got rendered. But only with a single core.
Maybe this isn't such big of a problem when I render on GPU, because in the meantime the CPU can put all it's power into denoising.
But is there a way to let this run multithreadded?
For example my remaining render time at the beginning was 20min, and round about this time it was finished. But now it's denoising (40min in) and I would say it's just 2/3 finished. So it would totally take 60 instad of 20min for my render. Is it because I don't have an Intel CPU?
Maybe somebody could assist me with this.
Thank you very much
Here you can see that 23 threads are rendering the image and 1 thread (tile) is denoising.
