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So I used Array + Curve modifier on the silver pole (to a bezier curve) But as you can see the ones in the corner are distorted badly. How can I get rid of this deformatiom??

CONQUERER HOON
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  • What result do you expect visually? Big spaces in-between poles? Or tip on the opposite side? ... Cyan planks are OK for you with deformations? – vklidu Feb 03 '21 at 17:30
  • maybe like this? https://prnt.sc/y67qr1 – 3D-ited Feb 03 '21 at 18:12
  • One answer to this is to parent the pole to a plane with one face, then set the plane to face instance, then put the curve and array modifier on the plane instead of the pole. My problem with this approach is hiding the plane – Ron Jensen Apr 16 '21 at 17:19
  • https://blender.stackexchange.com/a/136670/33589 – Ron Jensen Apr 16 '21 at 18:38

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