So I'm trying to build a laser bolt like in Star Wars, and I added a cylinder with an emission texture. The problem is, in Star Wars, the laser bolts have glare, so I added a glare node in the compositing tab. I rendered the image with the camera, and there was no difference.

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ShadeZinc46
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Please add the .blend by using this uploader: https://blend-exchange.giantcowfilms.com/b/LgRwe6jm/, without knowledge of the rest of your setup it is nearly impossible to determine the actual cause (without lots of external knowledge), it basically becomes guesswork – WhatAMesh Feb 15 '21 at 18:57
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2Does this answer your question? Glow with depth in Blender? read also: control halos in compositor based on emission levels – susu Feb 15 '21 at 19:25
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try changing stroke dropdown to fog from glare node of simply mix original image with a blured one – MohMehdi Feb 15 '21 at 19:29
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You need to use a higher value then 0 in you Mix Slider from the Glare, or the Glare wont mix in your Picture. This will make you Picture a little bit darker but the glare will be visible, you can counter the darkness with the Threshold Value.
Julian Gränke
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