Problem: Blender 2.91.2 crashes when I open my file.
New files work fine, and other older files also work fine.
But the file that I’ve put several weeks work into no longer opens. I have backups of the file - they cause blender to crash too! Something has changed but I don't know what.
I read some other reported fixes - I tried erasing user preference files. I even totally reinstalled Blender - on TWO platforms (MacOs and Win10). On BOTH platforms my files cause an immediate crash. This is after working fine for weeks. Note: I did try to APPEND objects from the file as an emergency last ditch recovery - appending some objects works others cause the crash again.
Below is some debug info. (There is a lot more of that if helpful)
My main machine is a MacOs BigSur 11.2.1 -> but again I’m having the SAME problem on Win10 too (with this file).
Any help would be most appreciated.
Thanks, Matt
Process: Blender [1956]
Path: /Applications/Blender.app/Contents/MacOS/Blender
Identifier: org.blenderfoundation.blender
Version: 2.91.2 (2.91.2 2021-01-19)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Blender [1956]
User ID: 501
Date/Time: 2021-02-20 20:54:52.355 -0800
OS Version: macOS 11.2.1 (20D74)
Report Version: 12
Anonymous UUID: A3EEC5E4-BEF6-9A17-3D99-BCEE0C55A7F4
Time Awake Since Boot: 2200 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGSEGV)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: Blender [1956]
Application Specific Information:
dyld: in dlopen()
/System/Library/PrivateFrameworks/GeoServices.framework/Versions/A/GeoServices
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread