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I'm trying to import a SVG shape and smooth it out to be 3D printed as a necklace pendant.

Import SVG > Solidify > Subdivision and i get weird results.

enter image description here

Similar problem with: Import SVG > Solidify > Smooth

I also tried remap but could not get good results.

What's the best way to get around this problem without retracing it in blender?

blender file

SVG file

pkuhar
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1 Answers1

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This is probably happening because of very narrow triangles going back-and-forth across the surface.

I might try using Beautify Faces if you are willing to convert it to mesh, but if you don’t want to do that, try the Remesh modifier with various settings.

Duarte Farrajota Ramos
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TheLabCat
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  • I get reasonable results with remesh + subdivide, but on a little more complex shape. It get's to slow and blender would crash. – pkuhar Feb 25 '21 at 18:59
  • Ah. Hmm. Well, I’m kind of shocked that that’s too heavy for blender, which even more makes me think you should convert the SVG into mesh without any modifiers, and then go into edit mode and see what the vertices and edges look like. – TheLabCat Feb 25 '21 at 19:02
  • remesh + subdivide worked on the texas example. But on the a more complex shape imported from svg it hangs before i can crank up remesh and subdivide high enough to get good results.(8 cores, 32GB). I did convert curve to mesh as a first step. – pkuhar Feb 26 '21 at 05:50
  • Beautify Faces did help a bit – pkuhar Feb 26 '21 at 05:59