When rendering in cycles using an HDRI, I will get black boxes that emphasize the faces in my mesh. How do I prevent this? It makes it look terrible.
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related: https://blender.stackexchange.com/questions/189956/broken-shadow-render-blender A bump/normal map can sometimes exacerbate the problem in the linked question. – HISEROD Mar 08 '21 at 02:32
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Possible duplicate. https://blender.stackexchange.com/questions/144065/what-is-causing-splotching-on-rendered-image?rq=1 – R-800 Mar 08 '21 at 17:38
