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I have a realtime view into a room as a mask on a plane. All you can see of the room is through the mask /2D plane that is exported as a 3D model (.GLtf or .glb preferably)

I achieve this effect in Unity with masks, but I cant figure it out Blender... here is a video: https://youtu.be/jIz55M0uoqI

I am not rendering but exporting as a model that you rotate around like a 2D/3D playing card.

There is so much work being done now with masks in Blender I was hoping that something would be possible...

The other way to think about this might be to have a mirror that was reflecting a room in realtime but you would be hiding the room.

Any ideas?

Thanks ~be

bentoon
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