i'm rendering an Image of Bane's Mask in Blender. Its on a wet road, which looks high-res in viewport. This road looks very flat and dry after rendering in Cycles.
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maybe it has to do with your node setup? – moonboots Mar 21 '21 at 13:17
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Thank you, but what could it be ? I experience this for the first time.. – Vincent Mar 21 '21 at 13:24
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4Hey :). It's because of lighting - Viewport preview uses a HDRI to light the scene, which gives all those cool reflections. – jachym michal Mar 21 '21 at 13:29
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please show a screenshot of your Shader Editor – moonboots Mar 21 '21 at 13:29
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https://drive.google.com/file/d/1nthHKlwcpiPU5cqVDDAEwtTrsXsxTk4j/view?usp=sharing this is the shader :) – Vincent Mar 21 '21 at 13:32
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@JachymMichal that looks like the right direction, but still, i think after turning "scene world" on, i think it looks different :/ – Vincent Mar 21 '21 at 13:34
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Well, yes, you need to add a HDRI to your scene world :). https://blender.stackexchange.com/q/128499/78972 – jachym michal Mar 21 '21 at 13:37
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So i added a HDRI to my scene world and somehow it still doesnt work. Probably i did something wrong. :( I have to go afk for a moment. – Vincent Mar 21 '21 at 13:46
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maybe pack your images and share your file? https://pasteall.org/blend/ – moonboots Mar 21 '21 at 13:48
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This is because the material preview render in the viewport automatically uses an environment texture from “C:/Program Files/Blender Foundation/Blender/2.91/datafiles/studiolights/world” as the world background, but by default the rendered world background is solid grey. You can load one of these backgrounds and pipe it into the world’s background color with an Environment Texture node.
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