0

I am no stranger to booles, but this one won't work and it is driving me crazy. What am I missing here?

Project file here.

enter image description here

Glen Candle
  • 1,740
  • 9
  • 23
  • 1
    Invert Normals Shift+N of "Channel" object, they are pointed inside (you can see red faces from outside if "Face Orientation" overlay is enabled ... – vklidu Mar 21 '21 at 22:57

1 Answers1

1

1.) select channel

enter image description here

2.) Tab -> change to edit mode

3.) A -> select all

4.) mesh -> normals -> recalculate outside

enter image description here

5.) select all vertices at the end of your channel and press 'f' to create a closing face (make sure you are in "vertex select" mode

enter image description here enter image description here

6.) tab -> object mode

7.) change to "display as" -> bounds

8.) result

enter image description here

Chris
  • 59,454
  • 6
  • 30
  • 84