I'm making a material in which the color in the Color Ramp Slider changes the color of the fabric material. Because I'm using noise texture to generate patches of 2 different colors, I'm unable to connect the slider color to group input. I tried looking for solution to add driver and it didn't work as intended.

Update: Thanks to moderator for re-opening the thread. I have already seen the link provided by PGmath. The method in the link basically says "This is workaround" and it's bit on complex side. I don't mind playing with math modes to achieve the desired result. But that too doesn't seem to work in my case. The link explains how you can get node group that behaves like Colorramp. What I want is a node input for changing color hue. Anyways, thank you guys for helping out. Got a workaround fiddling with MIXRGB and Math node that achieves what I'm looking for.
Below are the images of the result.

BTW, if you guys have been wondering I'm making a procedural Velvet Shader.
