I am pretty sure the issue is the solidify modifier I applied on the object before fracture it, but I don't understand why Cell Fracture breaks just some part of the mesh. It happens either with annotation pencil and own verts or child verts. Any idea how to fix it? Thanks!
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It’s a bit difficult to tell what’s going on since we don’t know how the mesh looks on the inside. Is it hollow? – TheLabCat Apr 06 '21 at 16:23
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please provide your blend file – Chris Apr 07 '21 at 13:24
