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I have a rather complex object with several mesches, the problem is that not everything is at right angles (perpendicula) .

The problem is that the parts do not fit neatly on or together.

How can I square (perpendicula) each mes individually (for example on the grid)? enter image description here

MIck
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  • maybe try this answer: https://blender.stackexchange.com/questions/144100/is-there-a-way-to-realign-a-not-aligned-object-which-tranforms-has-already-been – moonboots Apr 12 '21 at 14:26
  • OK, I'm going to try that, it sounds logical – MIck Apr 12 '21 at 15:34

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