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I've attached an image below of artifacting that happens with 3D text when you push the 'depth' parameter to extremes. The artifacts look as if a vertex on the letters has been pulled out really far resulting in large spikes.

I want to understand why this is happening because

  1. I would like to know how to fix this issue
  2. If I ever wanted to use this effect for stylistic purposes I want to know how to recreate it.

3D Text in Blender

Thanks!

canto123
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