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I'm using Glass nodes from Blender Gurus tutorial but for some reason I get this strange sphere in all my glass surfaces. If I Enable Backface Culling in material settings, the sphere disappears from Viewport reflections but still shows in final renders.

Here is the node setup and a screenshot of the artifact:

enter image description here

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How can I get rid of it?

lauriinc
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2 Answers2

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As Christopher suggested in the comments, this glass hack has too high Fresnel value that is causing the issue. I'll use a different glass node setup.

lauriinc
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I recommend a simplified setup:

enter image description here

You can use the Value of the Transparent BSDF to control the amount of shadow.

enter image description here

I have a more in-depth answer to this question that may help as well.

Allen Simpson
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  • Thanks Allen, I actually ended up with the same nodes and it seems to work great! The only thing I could not achieve with this new setup is to make it transparent and reflective in Viewport Shading mode as I was able to do it with the previous setup above. Any suggestions on this? I work a lot in the Shading mode and not seeing anything through the windows makes it hard to work on scenes. – lauriinc Apr 20 '21 at 07:08