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I am trying to create a scene with absolute no shading and depth. I created a basic material using nodes in the shading tab. I connected the color output from an RGB node with surface at material output. It looks wrong in the material prview and render using evee or cycles.

Blender Window

On the screenshot I am using Blender 2.92.0 using evee on default settings to render.

Clafter
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  • https://blender.stackexchange.com/questions/164677/images-as-emitters-constantly-come-out-dull-white-emission-not-actually-white – scurest Apr 20 '21 at 19:09

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I just found out, that you can change the at "Render Propeties">"Color Management">"View transform" from Filmic to Standard. I don't need further awnsers.

Clafter
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