Been touching upon EEvEE every so often depending on what kind of image quality I'm looking for at the moment, and for the first time I am adding smoke. More specifically Glowing Smoke, as in "Magic". However, the volume material shows through other objects in front of it.
You can see more clearly on the right the yellow magic outlines the entire horn, even the part that is embedded into the skull and hiding behind the hair. I have played around with the material's Blend and Shadow Modes, Refraction and Subsurface Translucency, and all the settings connected with Volumetrics (and Shadows), but it does not seem to make a difference. Anything I am missing or is this a bug?
Blender 2.92.0 2021-02-24 16.25
EDIT I made a new project with nothing in it, I imported the right model, and applied the smoke on the horn, and brought up the Emission Strength only. The whole thing still shone through.
EDIT2 When putting in the ordinary geometry from the Add menu and shaping them approximately to the model, the smoke is occluded.







