I created a picture frame by extruding the profile along a rectangular path. Is it possible to kind of split the texture at the corners and move it around, so it isn't continuous from one edge to the other? (Right now it's obvious the wood fibers just bend around the corner and it's not another piece of wood)
Ideally, I'd like to do that with nodes, so it's easy to switch the texture without having to make other changes manually.
[update] After thinking about it more and trying different suggestions, I guess what I'm looking for is a way to change (in nodes) the coordinates of the texture at, or rather between, some points on the path along which a shape is extruded (i.e. the vertices of the frame). I still have no idea if it's even possible, though, and even less how to do it.
I would like to get a result similar to this, where it really looks like two different pieces of wood.





