Hey Im new in blender and I'm having what appears to be a simple problem, why cant I dissolve this edge? I made a plane and I loop cut it to make the hole in the middle I dissolved the other edges except for these two
Asked
Active
Viewed 1,145 times
0
-
2because you need at least one edge that connects the outer quad to the inner one – moonboots Jun 12 '21 at 21:06
-
5Blender faces can't have holes – Robin Betts Jun 12 '21 at 21:07
-
1I'll add that the preferential placement in this case would be an edge connecting the inner and outer edge loops at each corner – Christopher Bennett Jun 12 '21 at 21:07
1 Answers
2
Faces cannot have holes in them in blender like they can in sketchup. This is because blender is closer to the hard coding of 3-D graphics.
TheLabCat
- 6,219
- 2
- 14
- 28
-
-
1@sol_keys At the base of 3-D graphics, faces are always triangular. Blender allows you to create polygons by triangulating them at the last minute before sending the data into a render engine. – TheLabCat Jun 12 '21 at 21:10
-
-
