I want to retrieve the name of the currently active keymap. How do I get it? bpy.types.keymap.name errors out. But the attribute 'name' is available in the API:
What I try to figure out is what keymap is currently the active one. The question is whether it's the Blender, Industry Compatible or a Custom User Keymap...? Do you have an idea?


bpy.types.Scene.propInstead will be an instance, egbpy.context.scene.prop. To clarify are you perhaps after the active keying set name? Notebpy.types.KeyMap.bl_rna.properties['name'].defaultis the default value assigned toKeyMap.name– batFINGER Jun 19 '21 at 13:25