I'm in the process of modelling a building similar to reference picture below. I'm struggling with the part I highlighted in red. I can easily model one of these objects, but I'm looking for a way to repeat them regularly with consistent spacing on different surfaces of my mesh. As you can see, the orientations of the different surfaces are different.
I tried different options :
- Particules/Geometry nodes : I can't find a way to make it not random and have consistent spacing. Having the orientation follow the base geometry also seem challenging but my experience with geometry nodes is very limited.
- Using instances on faces : I managed to get a somewhat decent result by copying only one strip of my building mesh, inserting loopcuts at each spot where I want to instanciate the child object and configuring an instancer on faces. It's tedious because I need to adjust the number of cuts on each face to have an even spacing and making the corners look good take a lot of fiddling.
Does someone has a smarter idea ? Thank you.

