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I have an regular rectangular object I would like to assign say a one particular image texture to the top face and a different image texture to the sides faces (the bottom doesn't matter). I have watched a video tutorial and got completely lost on how to select just one face to apply a second image texture.

How is this made possible simply?

I know how to apply a image texture to all faces of such an object but not two different ones although I can see how to add another texture image in materials.

John Arnold
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1 Answers1

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  1. Select the face(s) you want a new material on.
  2. Click the top + button to add a new Material Slot.
  3. Click the bottom + button to add a new material to that slot.
  4. Click "Assign".

Material

Christopher Bennett
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    Thanks Christopher. I find my question has been closed as it apparently is a duplicate YET when I entered it a number of possible similar posts was listed and NONE was listed for the one IO now see is a duplicate of. Makes it very difficult. Maybe because the other one is 8 years old and the automatic search/check does not go back that far or it was at the bottom of the list instead of at the top of the list! – John Arnold Jun 29 '21 at 23:20
  • Hi Christopher, hope this post is still getting through to you. I followed what you said and noticed the new material was assigned to the edge faces however when I attempted to uv edit it did not show the new material. Once I assigned the new material to the edges I then marked the seam and then pressed u twice but that did not result in 'unwrap' displayed bottom of screen and when I selected uv editing (top of screen) it only displayed the first material. – John Arnold Jun 30 '21 at 01:12
  • The UV editor will show whatever texture is on the selected face. It only shows one at a time - If you select 2 different faces, each with different materials, it will display the texture of the most recently selected face. – Christopher Bennett Jun 30 '21 at 01:32
  • Aha I forgot to select face mode. I'll get there. I have now assigned my other material to the side face. BTW I have opened a blender file where the axis are not central to the 3d viewpoint screen eg the x, Y and Z axis are to the right side of screen. How are they centralised? – John Arnold Jun 30 '21 at 06:30
  • Maybe try Shift + C? – Christopher Bennett Jun 30 '21 at 06:33
  • Thanks I had to do that three times before they were centered maybe because they were so far off center? – John Arnold Jun 30 '21 at 06:36