I have a scene with a lot of physics, and in some cases hitting 'play' means each frame takes a couple of minutes to calculate.
The play button becomes a pause button, but since the UI is locked up, there is no feedback on whether the click on the pause button is successful. Any even number of registered clicks would reasonably stop and restart the animation. Is there an absolute way to stop animation playback?
The space bar maps also to stop/play depending on the current mode, and can only toggle the mode rather than being an absolute stop.
bpy.ops.screen.animation_cancelwhereas space usesanimation_play(a toggle) Could "Take it Out" via a script eg taking out the edit source operator https://blender.stackexchange.com/a/101530/15543 To remove the ability to "play at all" till next start blender. – batFINGER Jun 30 '21 at 16:50