Is there a way I can subdivide this so that it would increase the resolution of that edge? I want the new vertices to follow the circular shape
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Matěj Chalupa
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right click > Subdivide, then in the Operator box, set the Smoothness value to 1? – moonboots Jun 30 '21 at 17:42
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did Chris answer? You question is not very clear – moonboots Jun 30 '21 at 17:51
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your answer work perfectly, thank you – Matěj Chalupa Jun 30 '21 at 18:15
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It's already enough geometry to work with. Add a subdivision surface modifier on top, done: https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/subdivision_surface.html XY problem IMHO: https://en.wikipedia.org/wiki/XY_problem – brockmann Jun 30 '21 at 18:16
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cant, it produces weird results becuse everything isn't quads – Matěj Chalupa Jun 30 '21 at 18:18
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Does this answer your question? Split an edge in two? – brockmann Jun 30 '21 at 18:20
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the fact that it's not quads doesn't justify a high subdivision (which won't give quads either), you should create a good topology with less vertices – moonboots Jun 30 '21 at 18:21
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I want the new verticies to follow the circular shape – Matěj Chalupa Jun 30 '21 at 18:30
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nvm i got the subsurf working, what should i now do with this question? – Matěj Chalupa Jun 30 '21 at 18:42
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If you have the time, please add a detailed answer on how you do resolved your issue in order to help future visitors if it is different to any existing answer. Otherwise see: https://blender.stackexchange.com/help/someone-answers – brockmann Jun 30 '21 at 18:45
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The Edge context-menu Subdivide operation has a 'Smoothness' setting in its F9 'Adjust Last Operation' panel. If set to 1, that should maintain your circular arc. (I think it's a cubic interpolation, but it's so close you wouldn't notice).
Other tools to consider, from the shipped add-on Loop Tools, if you enable it ...
- Circle, which will create a regular or irregular circle from your selection of vertices, to fit, or by radius
- Space, which will space vertices evenly along an existing edge loop, without changing its shape
- Curve, which, given a selection of vertices along a loop, will arrange the unselected vertices in the loop between them, using linear or cubic interpolation.
Robin Betts
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Just right click and choose subdivide.
Whenever you select two neighbor-vertices and press rightclick - subdivide Blender will insert a vertex in the middle. If you select more than 2 vertices, Blender will add one vertex in the middle for each neighbor-pair.
Chris
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