On default cube, add a new vertex group, call it Group, leave it empty.
On default cube, add geometry nodes modifier and bevel modifier. Make bevel modifier use the vertex group.
- In geometry nodes add attribute fill node, use Group attribute and set it to 1. Magically, the cube will now get beveled.
- Replace the original geometry with a mesh primitive, for example a different cube. Weirdly, the cube is no longer beveled.
How can I assign vertices of a mesh primitive to a vertex group? I have checked the spreadsheet and it looks like the vertices are actually in the vertex group, but the bevel modifier does not react to it.



