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I wanted to create a simple handle using the Spin Tool and if Shade Smooth or Subdivision Surface is used, there are some hard transitions at the inside of the curvature (where many Verts are placed together very close).

enter image description here

Is this simply something one has to live with or is there a trick for avoiding these hard transitions on the inside of the curve?

Face orientation has been checked, doubles are removed, Scale is applied.

Thanks!

Simon Julian
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    Related: https://blender.stackexchange.com/questions/66733/how-would-i-smooth-a-90-degree-pipe-angle, https://blender.stackexchange.com/questions/209462/how-can-i-make-a-round-pipe – brockmann Jul 05 '21 at 13:01
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    It's just like a real world pipe, though.. if you bend it too sharply for its radius, it will kink. – Robin Betts Jul 05 '21 at 13:42

1 Answers1

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You could e.g. use this mesh:

enter image description here

result:

enter image description here

Chris
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