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I'm currently to write a script which can arbitrarily create mesh from Bezier curve. I used bpy.context.object.data.splines.active.bezier_pointsfor finding spline points but their is no rotation variable. Then I find this post and used tilt value but nothing change. I even changed tilt interpolation.

EDIT: I manually draw a curves with rotation and found in the python console all bezier points tilted rotation is zero.

Can anyone help? Thanks.

dip deb
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  • Related https://blender.stackexchange.com/questions/159735/how-to-rotate-bezier-control-point-viewport-not-updating There are a number of QAs re converting curve to mesh with python. Please add code, or clarify point rotation and how it correlates to converting to mesh. – batFINGER Jul 10 '21 at 17:30
  • Thanks for your comment. I think either blender current version "bpy.context.object.data.splines.active.bezier_points[0].co.tilt" is not working like previous or I did something wrong. But I found also that when I created and modify bezier curve its not storing its rotation value in tilt variable.

    Now I have to try using matrix.

    – dip deb Jul 11 '21 at 04:45

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