I have a problem of bought Turbosquid female character which was build with 3Ds max and Vray translating to Blender Cycles shaders. The main problem is with diffuse and Subsurface scattering. Vray SSS shader has a two levels of SSS textures (deep and medium) and ammount texture (read mask) therefore there is a problem matching the result in Cycles.
I have tried to go around that with combining (with mix RGB node) diffuse texture and medium level SSS texture for diffuse and the shame with deep SSS texture. But the result in not quite there.
I have run out of time and ideas how to solve this situation.
Here is a comparison of a model rendered with Vray(3ds max) and my try of matching the look

and here is a shader setup used in render for comparison.

Hope for some helpful insight of experienced Blender users or a redirection on some useful content.