I have found a freeware object (car tire) which I am trying to create another object made from 5 of this object. The object is an .fbx object which I import into Blender, change the dimensions to actual dimensions of a tire, Set the Scale back to 1 (using ctrl A), rotate 90 degrees then duplicate the tyre 5 times then make slight modifications to 3 of those 5 objects (tires) so that they don't all look the same. The next object is displayed with correct material on each one. I then export this object but when I import it into my Blender project each of the 5 tires has lost its texture/material and are displayed in a purple like color.
What am I doing wrong? I feel that there is one or more 'parameters' which need to be selected in the 'operator preset' panel but I don't know which ones.
Lastly what action gets rid of all the dimension values displayed (near the tires - see below)
